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Answer by GuyTidhar

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You can either define a GUIStyle from within the code (http://docs.unity3d.com/Documentation/ScriptReference/GUIStyle.html) Or define the 'Label' guistyle in a new GUISkin http://docs.unity3d.com/Documentation/Components/class-GUISkin.html This way you could define a background image for the label, and offset the text if needed.

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