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Answer by GuyTidhar
You can either define a GUIStyle from within the code (http://docs.unity3d.com/Documentation/ScriptReference/GUIStyle.html) Or define the 'Label' guistyle in a new GUISkin...
View ArticleAnswer by ptyalisme
I got the same problem, here my solution, hope it help other people. http://docs.unity3d.com/Manual/gui-Basics.html public Texture2D icon; void OnGUI () { GUI.Box (new Rect (10,10,100,50), new...
View ArticleAnswer by Prosto_Lyubo
This generates single label that looks at the player. Image is on the left of the text. private void OnDrawGizmos(){ GUIContent gUIContent = new GUIContent( "text", EditorGUIUtility.FindTexture(...
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